PMI-ACP Perform Continuous Improvements: Retrospectives, Kaizen Experiments and Measuring Change
Performing continuous improvements is the agile practice of using metrics and feedback to choose a small process change, running it as a time-boxed experiment, and evaluating it against a baseline before keeping, adapting or abandoning it. It is Task 5 of the Delivery domain in the PMI-ACP Examination Content Outline. This lesson covers how to choose an improvement focus from metric trends and stakeholder feedback, the five stages of a retrospective, intraspectives and pre-mortems, plan-do-check-act and Kaizen experiments, process tailoring and hybrid models, how to judge whether a change worked (baselines, normal variation, balancing metrics, confounding changes, the J-curve and control limits), and how to make a proven improvement stick.
On this page10 sections
- What performing continuous improvements means
- Obtaining metrics and feedback: what to improve
- The five stages of a retrospective
- Keeping retrospectives productive
- Implementing improvement actions as experiments
- Intraspectives: inspecting before the retrospective
- Process tailoring and hybrid models
- Evaluating whether an improvement worked
- Control limits after a deliberate change
- Keep, adapt or abandon, and making improvements stick
- Choose an improvement focus by combining metric trends with customer, stakeholder and team health feedback
- Facilitate the five retrospective stages and recognise which stage a struggling retrospective is skipping
- Turn insights into specific, observable improvement actions run as time-boxed experiments with a baseline and stop condition
- Use intraspectives, pre-mortems and process tailoring at the right moment and at the right scope
- Evaluate an improvement against its baseline and normal variation, using outcome and balancing metrics and ruling out confounding changes
- Interpret a change dip and a sustained control-chart run, and recalculate control limits correctly after a deliberate change
- Decide whether to keep, adapt or abandon a change, and lock proven improvements into the definition of done or working agreements
What performing continuous improvements means
Performing continuous improvements means using evidence about how the team works to choose a small change, trying it in a controlled way, and checking whether it actually helped before keeping it. It is Task 5 of the Delivery domain in the PMI-ACP Examination Content Outline, whose domain description includes "performing continuous improvement to enhance project delivery and team performance". The task has three enablers, and they form a loop:
- Obtain metrics and feedback to drive continuous improvements. Decide what to improve from shared data and from the people the work affects, not from memory or opinion.
- Implement improvement actions. Turn the insight into a specific change and run it as an experiment with an expected result.
- Evaluate the effectiveness of process improvement. Compare the result with a baseline, look for side effects, and then keep, adapt or drop the change.
The outline's Process Improvement tools that belong here are Kaizen, retrospectives and intraspectives, process tailoring and hybrid models, control limits and the pre-mortem. The plan-do-check-act cycle is the simplest way to hold them together: plan a change with an expected result, do it for a fixed period, check the outcome against what you expected, then act by standardising the change or adjusting it and trying again.
Neighbouring tasks cover related ground. Choosing and radiating metrics is Manage agile metrics; finding root causes with Five Whys or a fishbone diagram, and diagnosing special causes on a control chart, belong to Facilitate problem resolution; building an improvement habit and capacity in the team is Promote agile mindset principles and practices; value stream mapping is Recognize and eliminate waste; and WIP limits as a flow technique are Optimize flow. This lesson uses those tools only where they serve the improvement loop itself.
Obtaining metrics and feedback: what to improve
The improvement focus should come from a combination of metric trends and feedback, because each catches what the other misses. A team that judges its process only by how the work feels can rate itself highly while the people it serves are unhappy; a team that watches only one metric can miss a problem showing up in another.
Look at several metrics together
A single healthy number can hide a deteriorating process. Suppose a platform team deploys just as often as it did last quarter, but the share of deployments that need a rollback has doubled and incidents take longer to resolve. The steady deployment count tells you the team is still shipping; the other two tell you it is shipping less safely. Read trends across several periods rather than one data point, and look at quality (escaped defects, rework, rollbacks), flow (cycle time, lead time, how much their values vary, the age of work in progress) and delivery (throughput, velocity) side by side.
Match the metric to the complaint
Feedback tells you which problem matters; metrics tell you where it comes from. A complaint about unreliable dates is a predictability problem, and predictability depends on how much individual items vary, not on how much the team finishes on average. A support team whose average ticket takes two days, but where one ticket in ten takes three weeks, cannot give a customer a dependable answer however good the average looks. The improvement belongs where the variation comes from, for example oversized items, work that waits on another team, or items that age unnoticed in progress. Fix the cause of the complaint rather than how it is reported.
Bring outside feedback in
Improvement inputs should go beyond the team's own impressions:
- Customer and stakeholder feedback from reviews, the product owner and users.
- Operational data such as support requests and production incidents after releases.
- Team health checks: short and run often enough to show a trend at the pace the team can act on, and anonymous where people are reluctant to speak up. Their value is the trend over time in how the team experiences its way of working, which gives early warning before frustration turns into conflict or attrition.
The practitioner's job is to bring this data into the team's own improvement conversation, usually the retrospective, so the team itself decides what to change. Improvement stays the team's responsibility; outside data informs it rather than replacing it.
The five stages of a retrospective
A retrospective is the team's regular, time-boxed meeting to inspect how it worked and decide what to change, and the most widely used structure has five stages (from Esther Derby and Diana Larsen's Agile Retrospectives). Each stage exists because skipping it produces a predictable failure.
| Stage | Purpose | What goes wrong if it is skipped or rushed |
|---|---|---|
| 1. Set the stage | Restate the goal, agree how to talk, help everyone speak early and feel safe | After blame, conflict or new members joining, quiet people stay silent and later stages produce little |
| 2. Gather data | Build a shared picture of the iteration: metrics, a timeline of events, and how people felt | People argue from different memories and the discussion goes in circles |
| 3. Generate insights | Ask why things happened; look for patterns and causes | Actions treat symptoms, get completed, and the same problems return |
| 4. Decide what to do | Pick one or two experiments, make them specific and give each an owner | Long wish lists that nobody acts on |
| 5. Close the retrospective | Summarise, appreciate, and review the retrospective itself | The meeting never improves and loses energy |
Gather facts and feelings
The data stage should combine objective data (metrics, a timeline of what happened) with subjective data about how people experienced the period. A common technique asks each member to mark their energy or mood at points along the timeline, producing a mood line. Low points that everyone shares often coincide with something no metric records, such as a tense handover or a week of late-night support, and they give the insight stage something real to work on.
Reading which stage a team is in or skipping
- Each person argues from their own recollection and the conversation cannot converge: the shared picture is missing, so the team needs gather data before anyone discusses causes.
- Every problem gets an immediate fix, the fixes are carried out, and the same problems reappear later: the team is jumping from data to action and skipping generate insights.
- Causes have been explored and the team is narrowing many ideas to a small number of owned experiments: it is in decide what to do.
- The team has just been through conflict, has changed membership, or has members who rarely speak: the session needs extra time in set the stage, whatever data is already to hand, because later stages depend on everyone contributing.
Keeping retrospectives productive
Retrospectives keep driving improvement only when they stay fresh and when each one checks whether the previous actions worked.
Vary the format
Any format repeated for long enough becomes routine: people predict what will be said, the same topics recur and energy falls. Varying the activities and the focus lets the team look at its work from new angles, for example a timeline, a sailboat or starfish exercise, a retrospective on one theme such as quality or collaboration, or one that starts from customer feedback. The aim is to renew the team's engagement in improving, so the variation should come with the same commitment to act on what is found.
Follow up on previous actions
Each retrospective should begin its data gathering by reviewing the actions from last time and asking whether they made a difference, not just whether they were done. This keeps evaluation inside the team's normal cycle, so the evidence about one experiment shapes the choice of the next.
Done is not the same as effective. Suppose a team set up a rota so a different member hosts each new joiner, aiming to cut the time before new joiners finish their first story. The rota ran all iteration, yet that time has not moved. The action is complete but it has failed, and doing more of the same will not help. The team should go back to the cause, because the original insight was probably wrong or incomplete: perhaps the delay comes from access requests, not from a lack of support.
Make actions specific
Vague intentions such as "be more careful" or "share knowledge more" cannot be seen happening, so they quietly fail. A good improvement action names a concrete, observable behaviour and a trigger: who does what, and when. "Be more careful with database migrations" cannot be checked; "run every migration against a copy of production data before it is merged" can. Keep the number of actions small enough that the team can actually carry them out.
Implementing improvement actions as experiments
An improvement action should be introduced as a time-boxed experiment with an expected result, not adopted straight away as a permanent rule. This is the Kaizen idea of small, continuous, team-owned change, run through plan-do-check-act.
Before starting, the team agrees:
- The hypothesis and expected result: what should change and roughly by how much.
- The measure and its current value (the baseline): how the effect will be measured, recorded before the change.
- The time box and evaluation date: for example, two iterations, then check.
- A stop condition: a guardrail that ends the trial early if crossed (for example, escaped defects above their usual range).
- A balancing measure: what the change might break.
The experiment belongs to the team. The people who do the work design it, run it together and judge it, because a change imposed from outside rarely has the commitment it needs, and a trial run by part of the team says little about how the whole process behaves. The decision to keep the change is made after the evidence is in, not promised beforehand.
Capture a baseline that is representative
No baseline means no evaluation. The baseline should describe the normal level and its normal range, taken from periods that represent ordinary working conditions; a period distorted by an outage, a hiring surge or a company event is a poor comparison point. Knowing the range matters as much as knowing the average. If merge time for pull requests normally falls anywhere between 4 and 9 hours, a trial result of 6 hours is ordinary; only a result consistently beyond that range is evidence that something changed.
Use a pre-mortem before a significant change
A pre-mortem asks the team to imagine that the change has already been made and has failed, then list every reason why. Gary Klein developed it to overcome the reluctance to criticise a plan everyone has agreed to. The PMI-ACP outline describes it as rule setting and failure analysis, and the list should be used before the change starts:
- turn the most likely causes into rules or safeguards now; and
- agree early warning signs to watch once the change is live.
The value of a pre-mortem comes from acting on it while the change can still be shaped: the safeguards go in before launch, and the warning signs give the team a reason to hold an early check if they appear. It differs from a retrospective (which looks back at work already done) and from Five Whys or fishbone analysis (which trace the causes of a problem that has already happened).
Intraspectives: inspecting before the retrospective
An intraspective is a short, focused inspection held during the iteration, when an experiment or a problem clearly needs attention now rather than at the next retrospective. Continuous improvement does not have to wait for the calendar.
Suppose a team has agreed to try a rule that every story gets a design check before development starts, and within days the designers are swamped and stories are piling up waiting for them. Waiting for the retrospective lets the harm continue; one person quietly changing the rule takes the experiment away from the team. The practitioner helps the team stop briefly, look at that one issue with the data it has, and adjust the experiment together, recording what it changed so the evaluation still makes sense.
| Technique | When | Scope |
|---|---|---|
| Retrospective | End of each iteration (or on a regular cadence in flow) | The whole period: what happened, why, what to try next |
| Intraspective | Mid-iteration, when needed | One problem or one running experiment |
| Pre-mortem | Before a planned change starts | How the change could fail, and the safeguards |
| Backlog refinement | Ongoing | Upcoming product work, not the process |
Process tailoring and hybrid models
Process tailoring means adapting the framework itself to the nature of the work, based on improvement evidence, and treating the tailored process as another experiment. The PMI-ACP outline lists process tailoring and hybrid models among its Process Improvement tools.
Two patterns are common:
- The cadence does not fit how work arrives. A data team that spends most of its time answering ad hoc requests from analysts, each needed within days, gains little from planning two weeks ahead, and its retrospectives keep saying so. When the evidence shows the framework and the work are mismatched, the response is to trial an approach that fits the work, for example continuous flow with explicit service classes for different kinds of request, and compare it with the current baseline. The team then keeps, adapts or drops the new approach on the evidence.
- One part of the work has a special constraint. A product team may build software that depends on a hardware test rig booked weeks ahead. The constraint affects only the stories that need the rig, so the tailoring should affect only those: for example, plan rig bookings on a longer horizon while everything else stays iterative. A hybrid model like this keeps agile practices where they fit and adds structure only where the constraint demands it.
The rule in both cases is the same: let evidence about the work drive the tailoring, change no more of the process than the evidence implicates, and evaluate the result like any other change.
Evaluating whether an improvement worked
Evaluating an improvement means comparing the outcome measure with its baseline and normal variation, checking for side effects, and ruling out other explanations, before deciding anything.
Measure the outcome, not the activity
Judge a change by the result it was meant to produce. Activity counts show only that the team did something. If a team started pairing to spread knowledge, the evidence is how often work now waits for one specialist, not how many hours were spent pairing. If it introduced a readiness check to cut mid-iteration clarifications, the evidence is how many stories stall for questions, not how many stories passed the check.
Separate signal from noise
One good data point inside the old range proves nothing. If lead time normally varies between 3 and 8 days and the first values after a change are 5, 4 and 6, the change has not yet shown an effect beyond normal variation, however pleasing the best of those values looks. Keep collecting data until results sit clearly and consistently outside the old range, or until the evaluation date arrives.
Check balancing metrics
Every improvement metric should be paired with a balancing metric that would show what the change could break, and it has to measure something other than the change itself. Raising a WIP limit to finish more items may lengthen how long each item takes, so watch cycle time alongside throughput. Releasing less often to save deployment effort may make each release riskier, so watch the size and impact of incidents. Asking only whether the intended benefit appeared cannot reveal the cost.
Account for confounding changes
If something else changed at the same time, the improvement cannot be credited to the team's change alone. A team that trialled a new estimation approach in the same month that an experienced engineer joined, or in a quiet holiday period, cannot tell which caused a better result. Record the other change as a possible cause and continue measuring once its influence has passed, so the effect of the team's own change can be seen on its own.
Expect a dip, but respect the stop condition
New practices often make performance worse before it gets better. This is the J-curve, which matches the chaos stage of the Satir change model; the model's stages run from late status quo through a foreign element and chaos to a transforming idea, practice and integration, and a new status quo. A team learning continuous integration may slow down for a while as it breaks work into smaller commits and fixes a fragile build. Judge the practice at the evaluation point agreed in advance and look for early signs of the intended benefit, rather than reacting to the first slow iteration. The dip never overrides a stop condition, though: a guardrail agreed before the trial is the team's own pre-commitment, so when it is crossed the trial stops and the team investigates why.
Control limits after a deliberate change
Control limits show the normal range of a measure such as cycle time, so after a deliberate process change they help the team tell a real shift from ordinary variation. On a control chart, a long run of consecutive points on one side of the mean (common run rules use around seven to nine in a row) signals that the process has changed, even if no single point breaks a limit.
Suppose a team starts splitting stories so that none is larger than two days of work, and from then on almost every story finishes faster than the old mean. Those points are not special causes to explain away; they are the improvement showing up. The team should:
- Treat it as a process shift, because the old limits describe a process that no longer exists.
- Recalculate the limits from data collected since the change, once there are enough post-change points to be meaningful. Control limits must describe the current process, because their job is to flag unusual behaviour in that process from now on.
Investigating unusual points as special causes is a problem-resolution activity covered in Facilitate problem resolution; here, control limits are used to confirm and lock in an intended improvement.
Keep, adapt or abandon, and making improvements stick
After evaluation, every experiment ends in one of three decisions, and a successful one must be recorded where the team keeps its rules so that it lasts.
| Evidence | Decision |
|---|---|
| Target improved beyond normal variation, no harmful side effects | Keep: standardise it, within the scope where it was proven |
| Partly worked, or worked with a side effect | Adapt: change one thing and run another time-boxed trial |
| Stop condition met, or no effect | Abandon: revert, record what was learned, re-examine the cause |
Two points are easy to get wrong. First, standardise within the tested scope: if a readiness checklist helped on stories that integrate with a partner's API, adopt it for those stories, and treat any wider use (other kinds of story, other teams) as a new experiment that needs its own evidence. Other teams can learn from the result, but they decide for themselves. Second, a trial that meets its stop condition has given its answer. The team reverts, records what it learned and goes back to the cause, and any new idea starts as a fresh experiment with its own baseline.
Lock in proven improvements
Improvements decay when deadlines bite or attention moves on, and anything that depends on someone remembering or checking will fade with them. A proven improvement lasts when it becomes part of how the team defines its work:
- the definition of done, for quality steps every item must pass (for example, an accessibility check on every user-facing change); or
- the working agreement, for ways of working the team has chosen (for example, whoever breaks the build fixes it before starting anything new).
Once a step is in the definition of done, an item without it is simply not done, which keeps the improvement in place under pressure.
Tip. Questions on this task are mostly short scenarios that ask what the agile practitioner should do, recommend or conclude about improving the team's process, plus a few that ask which technique or retrospective stage a description shows. Several options are usually workable actions, and a detail in the scenario decides between them: what the metrics and feedback show together, whether a baseline is representative, whether a result lies inside the old normal range, whether something else changed at the same time, whether a stop condition agreed in advance has been reached, how wide the evidence says a change should be, or where a proven improvement should be recorded. Expect to read short series of metric values, to tell a retrospective from an intraspective or a pre-mortem, to pick an outcome or balancing measure over an activity count, and to choose the team-owned, experimental option over a mandate. Some items are multiple response.
- Continuous improvement is a loop: obtain metrics and feedback, implement a change as an experiment, evaluate it, then keep, adapt or abandon it.
- Read several metrics together and add customer, stakeholder and health-check feedback; a single stable metric can hide declining quality or flow.
- Retrospective stages: set the stage, gather data (facts and feelings), generate insights, decide what to do, close. Skipping insights produces symptom fixes that recur.
- Good improvement actions are specific and observable, and each retrospective checks whether the previous actions worked, not just whether they were done.
- Run changes as time-boxed experiments with an expected result, a representative baseline with its normal range, an evaluation date and a stop condition.
- Use an intraspective when an experiment needs attention mid-iteration, and a pre-mortem before a significant change to set rules and early warning signs.
- Tailor only the part of the process the evidence implicates, and trial the tailoring like any other change.
- Judge outcomes, not activity; one good point inside the old range is noise; pair every improvement metric with a balancing metric and rule out confounding changes.
- Expect a J-curve dip with a new practice, but a pre-agreed stop condition always wins; after a deliberate shift, recalculate control limits from post-change data.
- Standardise a proven change within its tested scope, and lock it in through the definition of done or the working agreement.
Frequently asked questions
What are the five stages of an agile retrospective?
The five stages of an agile retrospective, from Derby and Larsen's Agile Retrospectives, are set the stage, gather data, generate insights, decide what to do, and close the retrospective. Setting the stage makes it safe to speak, gathering data builds a shared picture of facts and feelings, generating insights finds causes, deciding what to do picks one or two owned experiments, and closing reviews the session itself.
What is an intraspective in agile?
An intraspective is a short, focused inspection held during an iteration rather than at its end. A team uses it when one problem or a running improvement experiment clearly needs attention now, for example a new rule that is overloading one role, so it can examine the issue and adjust together instead of waiting for the next retrospective.
What is a pre-mortem and how is it used?
A pre-mortem is a technique in which a team imagines that a planned change has already failed and lists every reason why. It is used before the change starts: the most likely causes become rules or safeguards straight away, and the team agrees early warning signs to watch once the change is live. It differs from a retrospective, which looks back at work already done.
How do you know whether a process improvement worked?
A process improvement worked when the outcome it targeted moves beyond its normal range compared with a representative baseline taken before the change, with no harmful side effects in a balancing metric and no other change that could explain the result. Counting activity, such as tests written, or relying on a single good data point is not evidence.
What is the J-curve when introducing a new agile practice?
The J-curve is the temporary drop in performance that often follows a new practice, before the team adapts and performance rises above its old level; it corresponds to the chaos stage of the Satir change model. A team should expect it and evaluate the practice at its agreed point, but a stop condition agreed before the trial still takes priority over the expectation of a dip.
Should control limits be recalculated after a process improvement?
Yes. When a deliberate change produces a sustained run of points on one side of the old mean, the process has shifted, so the control limits should be recalculated from data collected since the change, once there is enough of it. Limits must describe the current process, because their job is to flag unusual behaviour in that process from now on.
How do you make a retrospective improvement stick?
Make a proven improvement stick by recording it where the team keeps its rules: the definition of done for quality steps every item must pass, or the working agreement for ways of working the team has chosen. Anything that depends on someone remembering or checking tends to fade under deadline pressure, whereas an item that skips a definition-of-done step is simply not done.
What is the difference between Kaizen and PDCA?
Kaizen is the philosophy of continuous, small, team-owned improvement; plan-do-check-act (PDCA) is the cycle used to carry each improvement out. In PDCA the team plans a change with an expected result, does it for a fixed period, checks the outcome against the expectation, and acts by standardising the change or adjusting it and trying again.
Source
This lesson covers the "Delivery" domain of the official PMI-ACP exam guide. Vendors revise their guides — check the source for the current version.
- PMI-ACP Examination Content Outline (November 2024, rev. March 2026) — Project Management Institute
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