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Leadership

PMI-ACP Promote the Agile Mindset: Values Awareness, Kaizen, Continuous Improvement and Recognizing Agile Behaviour

15 min readPMI-ACP · LeadershipUpdated

Promoting agile mindset principles and practices is the agile leader's job of helping a team and its stakeholders understand and live the values behind agile practices, keep improving how they work in small, team-owned steps, and see agile behaviour recognized and celebrated. It is a task in the Leadership domain of the PMI-ACP exam. This lesson covers being agile versus doing agile, building stakeholder awareness, experiential learning, leading by example, coaching anti-patterns, Kaizen and improvement capacity, and how recognition and incentives either reinforce or undermine agility.

What you’ll learn
  • Distinguish being agile from doing agile, and reconnect ritualised practices to the purpose they serve.
  • Build managers', executives' and other stakeholders' awareness of agile values in terms of their own concerns.
  • Use simulations and collaboration games with a debrief and a real change to teach agile values by experience.
  • Model agile values as a leader and coach anti-patterns such as mini-waterfall sprints and command-and-control task assignment.
  • Apply Kaizen and keep improvement continuous, team-owned and backed by planned capacity, including for high-performing teams.
  • Recognize and celebrate agile behaviours promptly and specifically, avoid rewarding heroics, and work to align organizational incentives.

What promoting the agile mindset means

Promoting the agile mindset means helping a team and the people around it understand why agile works, so that they live its values instead of only following its ceremonies, keep improving how they work, and see agile behaviour noticed and rewarded. It is a leadership task: the agile practitioner influences, coaches and models; it does not command compliance.

The PMI-ACP Examination Content Outline lists Promote agile mindset principles and practices as a task in the Leadership domain, with three enablers that this lesson follows:

  1. Create awareness around the agile values and principles — for the team, managers, executives and other stakeholders.
  2. Foster an environment for continuous improvement — small, frequent, team-owned change with real capacity behind it.
  3. Recognize, celebrate and encourage agile behavior — reward collaboration, transparency, early feedback and sustainable pace, not individual output or heroics.

The outline's process-improvement tools support the second enabler: Kaizen, retrospectives and intraspectives. Its analysis and design tools include collaboration games, which serve the first enabler.

Several neighbouring tasks share vocabulary. Applying the Agile Manifesto and complexity models such as Cynefin to a decision belongs to the Mindset domain, as does recognising effort under a growth mindset and turning retrospective findings into actions. Motivation, trust and coaching versus mentoring belong to Empower teams; root cause tools to Facilitate problem resolution; measuring whether an improvement worked to the Delivery domain. This lesson is about the leader's job of spreading and sustaining the mindset itself.

Being agile versus doing agile

Doing agile is performing the practices; being agile is holding the values and principles those practices exist to serve. A team can hold every event, keep every artifact and still not be agile, because a practice performed without its purpose becomes a ritual. This is often called cargo-cult agile: copying the visible form in the hope that the results follow.

Typical signs that practices have become rituals:

  • Retrospectives end without any action the team intends to take.
  • Reviews are demonstrations nobody comments on, so no feedback reaches the backlog.
  • The daily meeting is a status report to the practitioner, and nobody changes plans afterwards.
  • People explain an event with "the framework requires it" rather than what it does for them.

The first response is to reconnect each practice to its purpose with the team. Changes imposed from outside the team leave the purpose unexplained, and quoting the framework's rules back at people repeats the very cause of the problem.

PracticeThe purpose it serves
Daily coordination meetingThe team inspects progress towards its goal and adapts its own plan for the next day
Review / demoStakeholders inspect a working increment and give feedback that shapes the backlog
RetrospectiveThe team inspects how it works and chooses improvements to try
Definition of doneA shared, transparent standard so each increment is genuinely finished
Visible boardTransparency of work, blockers and flow for everyone

When a team asks to drop a practice, treat the request as information. Self-organizing teams shape their own process, so the practitioner neither refuses by citing the rules nor simply agrees and loses what the practice provided. The useful move is to ask with the team what the practice should achieve for them, then redesign it so it does.

Building stakeholder awareness of agile values

Stakeholders and managers learn agile values best when the practitioner speaks to their concerns and lets them see working product. Handing people theory changes little, and recreating the old predictive reporting keeps the old model alive.

StakeholderTheir real concernHow to build awareness
A line manager used to plan-based status reportingConfidence that work is progressingLet them inspect working increments regularly, and explain that finished, usable work is how agile shows progress
A senior sponsorOutcomes, risk and returnDescribe agile briefly in business terms: value sooner, feedback earlier, risk retired step by step
A specialist function such as security, legal or qualityTheir standards being metShow how their requirements are satisfied as part of the work itself, and make them part of the team's shared standard of finished

Two misconceptions recur with senior stakeholders:

  • Velocity as a target. Velocity is relative to a team's own estimates. It is a planning aid for that team, not a productivity measure, and cannot be compared across teams. Any target set on it invites estimate inflation rather than better results.
  • Plan conformance as success. Judging agile by whether the original plan was hit measures it against the predictive model it replaces. Success is better described as value delivered early, learning from feedback and risk reduced.

Building awareness this way also keeps the stakeholder involved and supportive, which matters because a sceptical manager or specialist can stall an agile adoption.

Teaching agile values through experience

Agile values are learned most durably by experience: a short simulation or collaboration game, a debrief that links what happened to the team's real work, and one small change the team then tries. Passive formats such as lectures and reading tend to be forgotten, especially by teams that have already sat through them.

A typical example is a batch-size game, such as passing coins or paper items through a line of people first in large batches and then one at a time. The team sees for itself that small batches deliver the first finished item sooner and expose problems earlier. Other games demonstrate work-in-progress limits, self-organization or the cost of handoffs.

The game alone is not enough. Each step has a job:

  1. Experience — the simulation makes the principle felt rather than told.
  2. Debrief — the team reflects on what happened and connects it to its own work. Without this reflection, whether anyone links the game to the principle is left to chance; more activity does not substitute for it.
  3. Apply — the team chooses one small change to try in the next iteration. Learning that never reaches real work has stopped one step short, and a change ordered from above turns learning into compliance.

Leading by example

Leaders promote the agile mindset mainly through what they do, because people copy behaviour rather than instructions. When a leader's actions contradict the message — asking for transparency while keeping private records, praising experiments while criticising one that failed, inviting adaptation while still requiring sign-off — the team follows the action and the message loses credibility.

Practical forms of modelling:

  • Transparency. A leader who wants others' work and impediments made visible makes their own visible in the same place. Pressing the team harder treats it as the problem when the contradiction is the leader's.
  • Experimentation. A leader who wants teams to experiment can treat some of their own choices as trials: state the expected result, try it in a limited way, and report openly what was learned. Announcements and training leave the leader's own behaviour unchanged, and any gate in front of experiments keeps the old control.
  • Repairing a say-do gap. When a leader's reaction has made experimenting feel unsafe, the repair is also visible behaviour: owning the reaction openly and valuing what the failed experiment taught. Words alone do not close a gap that an action opened.

Coaching agile anti-patterns when they appear

When a team or someone around it slips into an anti-pattern, the agile practitioner makes the cost visible and coaches the underlying principle. Left alone, an anti-pattern settles in; ruled out by decree, it is replaced by compliance without understanding; and a workaround built around it makes it permanent.

Anti-patternWhy it hurtsCoaching direction
Mini-waterfall iteration: analysis, then build, then testing squeezed at the endFeedback arrives late and unfinished work rolls forwardUse the team's own evidence to help it slice work so each item is built and verified within the iteration
Planned stabilisation or "hardening" iterationsQuality debt is deferred and the increment is not truly releasableTreat it as a symptom, and help the team raise its standard of finished so every iteration ends integrated and tested
Command and control: work is handed out to individuals by one personThe team stops owning its plan and its commitmentsCoach self-organization with the team, and talk one-to-one with the person doing it

The audience matters. When the person showing the anti-pattern sits outside the team and their support matters to the adoption, coach them one-to-one, linking self-organization to what they want to achieve. A public challenge can cost the relationship, and escalation is a later step for when coaching has failed.

Kaizen and continuous, team-owned improvement

Kaizen is the lean practice of continuous improvement through many small, frequent changes that are tried, reviewed and repeated, rather than a single large redesign. After a retrospective produces a long list of problems, a kaizen approach picks one or two small changes, tries them for an iteration, checks the effect and then chooses the next.

TermWhat it means
KaizenContinuous improvement in small, incremental steps, owned by the people doing the work
PDCA (Plan-Do-Check-Act)The cycle each small improvement follows: plan a change, try it, check the effect, then adopt, adjust or drop it
KaikakuLean term for radical, one-off reform — the opposite end from kaizen's small steps
Retrospective / intraspectiveRegular and in-iteration team reflections that generate the next improvements

Big-bang approaches — a large redesign led from outside the team or a process copied wholesale — freeze improvement until the new process is ready and impose change the team does not own. Small changes start now and stick because the team chose them.

Improvement is owned by the team and can happen at any time. The retrospective is a regular checkpoint, not a gate:

  • When someone spots a low-risk way to work better partway through an iteration, and it does not put the iteration goal at risk, they are free to try it once teammates agree, and then tell the team what happened. How the team works is the team's decision.
  • An improvement board the team can add to at any time keeps ideas from being forgotten between retrospectives.
  • An intraspective is a short reflection held during an iteration when a problem surfaces, instead of waiting for the next retrospective.

Moving ownership of improvement outside the team, or reflecting less often, works against kaizen.

Making room for improvement

Continuous improvement only happens when it has visible, planned capacity agreed with the product owner. If every iteration is filled with feature work, retrospective actions are never done, and the team soon decides retrospectives are pointless. Hoping for spare time, or batching improvement into rare dedicated blocks, makes it neither reliable nor continuous — and work done beyond normal hours breaks sustainable pace.

  • Plan improvement like any other work. Put the most valuable improvement action into the next iteration's plan and capacity.
  • Make the value visible to the product owner. The product owner decides trade-offs against features. When a recurring friction quietly costs capacity every iteration, quantifying that cost turns the improvement into a value trade-off the product owner can weigh. Hiding the work, or going over the product owner's head, undermines the role.
  • Protect the agreement. When reserved capacity keeps getting crowded out, bring the evidence of what slipped back to the product owner and renegotiate its protection together.
  • Work with governance, not around it. Where an organization requires approval for process changes, the practitioner seeks advance permission for a class of small, reversible, team-level trials, with governance kept informed, so each one does not wait for its own approval. Stalling every change and bypassing the controls both fail the organization.

Keep improving when things go well

A stable, high-performing team is at risk of complacency. If its retrospectives feel empty, change the format or angle of the retrospective rather than dropping it or holding it less often. If the message from above is to leave a working process alone, agree an ambitious improvement aim together with the team — a flow measure is a common choice — and pursue it in small steps that protect delivery. A target set for the team rather than with it removes ownership, and velocity is never a basis for comparing teams.

Recognizing and encouraging agile behaviour

Recognition promotes the agile mindset when it rewards the behaviours that express agile values, and it undermines the mindset when it rewards individual output, hours or heroics. What gets recognized gets repeated, so the practitioner chooses carefully what to notice.

Recognize (agile behaviours)Avoid rewarding
Raising a risk or problem early, even at a short-term costMost tasks or stories closed by one person
Pairing with or unblocking a colleagueWorking evenings or weekends to finish
Showing unfinished work to users for feedbackWriting full specifications far ahead of need
The team delivering a finished increment togetherLone heroics that "saved" a release

Specific, timely and from peers

Effective recognition names the specific behaviour and its effect and comes soon after it happens. It need not come only from a manager: peer-to-peer appreciation that anyone on the team can give makes recognition frequent and spreads it widely. Recognition saved for formal cycles arrives too late to reinforce anything. When peer recognition becomes vague or uneven, the practitioner improves it by example — thanks that names the behaviour and its effect, and that notices quieter contributors — because compulsion or competition would undermine it.

Don't reward heroics

Praising overtime spreads overtime. When a "hero" works through nights or a weekend, others copy it, quality falls and sustainable pace is lost. The better response acknowledges the effort, credits the team, and turns attention to the cause that made a rescue necessary so it gets fixed. When praise for overtime is already changing behaviour, the practitioner makes its cost (for example rising defects) visible to the team and the person giving the praise, and coaches sustainable pace.

Celebrating wins and aligning incentives

Celebrating milestones and wins with the team and stakeholders reinforces agile behaviour and sustains motivation; organizational incentives must point the same way, or they cancel out everything the practitioner does inside the team.

Celebrate promptly, and celebrate learning

  • When a team reaches a real milestone, take time with the team and stakeholders to celebrate it while it is fresh. Celebration that is delayed, or narrowed to one person, loses most of its effect.
  • In an agile mindset, a fast negative result is a win: an experiment that disproves an assumption early saves the effort of building on it. Celebrating that learning with the whole team keeps experiments happening; treating it as a failure discourages the next one.

Align organizational incentives

Formal incentives outweigh informal praise. Individual rankings and rewards for personal output push people to work alone and pick easy items, even when the practitioner recognizes collaboration in every meeting. Because the reward system sits outside the team, the practitioner influences its owners — HR and managers — towards assessment that supports teamwork:

  • make shared team results part of how each individual is assessed;
  • bring colleagues' structured input into the review process.

Changes that keep assessment individual and competitive under agile labels do not resolve the conflict.

While the system is being changed, help the team protect its own behaviour through self-organization — for instance a team agreement to concentrate together on the most valuable work before starting more — rather than by adding control.

Tip. Questions on this task are mostly short agile-team scenarios asking what the agile practitioner should do, do first, advise or recommend, plus a few that ask you to recognise a term or a description and some multiple-response items. Several options usually sound reasonable; a stated constraint in the scenario — keeping a stakeholder's support, not overriding the product owner, respecting governance, protecting sustainable pace, avoiding compulsion, or recognition that has already been tried — often separates them. Expect situations about practices that have become rituals, stakeholders who expect predictive reports or velocity targets, learning games, leaders whose actions contradict their message, mini-waterfall and hardening sprints, Kaizen versus big redesigns, improvement capacity and approval processes, retrospectives for high-performing teams, what to recognize and how, heroics, celebrating milestones and failed experiments, and incentive systems that work against teamwork.

Key takeaways
  • Doing agile is following practices; being agile is living the values they serve. When practices become rituals, revisit their purpose with the team before changing anything.
  • Build stakeholder awareness through their own concerns and working increments, not theory or old-style reports. Velocity is never a target.
  • Teach values by experience: simulation, then debrief, then one small change applied to real work.
  • Leaders are copied for what they do. Model transparency and experimentation, and repair any say-do gap with visible action.
  • Coach anti-patterns by making their cost visible and teaching the principle; coach people outside the team privately before escalating.
  • Kaizen means small, frequent, team-owned improvements that are tried and reviewed; improvement can happen any time through an improvement board or intraspective.
  • Improvement needs planned capacity agreed with the product owner, not spare or after-hours time; agree advance permission with governance for small, reversible trials.
  • Keep strong teams improving with fresh retrospective formats and stretch goals.
  • Recognize agile behaviours specifically, promptly and peer-to-peer; never reward overtime or heroics — fix the cause behind them.
  • Celebrate milestones and early learning with the team, and influence HR and managers so reviews reflect shared team results and colleagues' input.

Frequently asked questions

What does 'promote agile mindset principles and practices' mean on the PMI-ACP?

It is a Leadership-domain task in which the agile practitioner creates awareness of agile values and principles, fosters an environment of continuous improvement, and recognizes, celebrates and encourages agile behaviour. The practitioner works by coaching, modelling and influencing rather than by mandating rules.

What is the difference between being agile and doing agile?

Doing agile means performing agile practices such as standups, reviews and retrospectives. Being agile means holding the values and principles those practices serve, such as collaboration, transparency, feedback and adaptation. A team can do every practice without being agile, which is often called cargo-cult agile.

How do you explain agile values to a sceptical manager or executive?

Speak to their concern and let them see results. Show a manager who wants visibility the working increments themselves, and describe agile to a senior sponsor as value sooner, feedback earlier and lower risk. Theory and recreated predictive reports change little, and velocity targets only encourage estimate inflation.

What is Kaizen in agile?

Kaizen is the lean practice of continuous improvement through many small, frequent changes. A team chooses one or two small changes, tries them for an iteration, reviews the effect and repeats, instead of waiting for a large redesign.

What is an intraspective?

An intraspective is a short, focused reflection a team holds during an iteration when a problem surfaces, rather than waiting for the next retrospective. Together with an improvement board the team can add to at any time, it keeps improvement continuous and team-owned.

How should a team make time for continuous improvement?

Improvement actions should be planned into the iteration's capacity like any other work, by agreement with the product owner. Making the cost of the current problem visible helps the product owner weigh improvement against features. Improvement that depends on spare time or occasional dedicated blocks is not continuous.

Why shouldn't agile teams reward heroics?

Rewarding individuals for overtime or last-minute rescues encourages others to copy it, which erodes sustainable pace, quality and teamwork. A better response acknowledges the effort, credits the team and looks for the cause that made a rescue necessary so it can be fixed.

How can performance reviews support agile behaviour?

Reviews support agility when shared team results count towards each person's assessment and colleagues' structured input is part of the process. Individual rankings and rewards for personal output encourage working alone and cancel out informal recognition of collaboration.

Source

This lesson covers the "Leadership" domain of the official PMI-ACP exam guide. Vendors revise their guides — check the source for the current version.

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