PSM I Self-Managing Teams: Who Decides What in a Scrum Team
A self-managing Scrum Team is one that decides internally who does what, when and how, instead of being directed by a manager, a lead or the Scrum Master. The 2020 Scrum Guide makes the whole Scrum Team self-managing and cross-functional, with no sub-teams or hierarchies, and expects the organization to structure and empower it to manage its own work. This lesson explains what self-management means, how it changed from the older self-organizing Development Team, which decisions belong to the Developers, the Product Owner and the whole team, how Developers hold each other accountable, where the limits are, and how the Scrum Master and the organization support it without taking it over.
On this page10 sections
- What does self-managing mean in Scrum?
- How did self-organizing become self-managing in the 2020 Scrum Guide?
- Who decides what inside a self-managing Scrum Team?
- Why does a Scrum Team have no hierarchies?
- How do the Developers hold each other accountable?
- Where are the limits of self-management?
- How does self-management work during the Sprint?
- How does the Daily Scrum support self-management?
- How does the Scrum Master support a self-managing team?
- What does the organization need to do for self-management to work?
- Define self-management as the Scrum Guide uses it and explain why it is paired with cross-functionality
- Describe how the 2020 Scrum Guide changed a self-organizing Development Team into a self-managing Scrum Team
- Identify who owns each key decision: assignment, sizing, selection, how work is done, Daily Scrum format and Product Backlog order
- Recognise structures that create hierarchies inside a Scrum Team and explain why they conflict with Scrum
- Explain how Developers hold each other accountable and adapt their plan toward the Sprint Goal
- State the boundaries of self-management: the Product Owner's accountabilities, the Sprint Goal, the Definition of Done and the timebox
- Describe how the Scrum Master and the organization support self-management without directing the work
What does self-managing mean in Scrum?
A self-managing Scrum Team decides internally who does what, when and how. Nobody outside the team hands out tasks, schedules the work or prescribes the technique; the people doing the work organise it themselves, within the boundaries Scrum sets.
The 2020 Scrum Guide pairs self-management with cross-functionality. A Scrum Team is cross-functional (its members together have all the skills needed to create value each Sprint) and self-managing (it decides how it uses those people and skills). The two depend on each other: authority to decide is of little use without the skills to deliver, and skills are wasted if someone else decides how they are used.
Self-management also means dealing with gaps inside the team. When a skill is scarce, for example only one person knows the database layer and that person will be away, a self-managing team agrees how to cover the work: pairing, sharing knowledge, or learning the skill. It does not wait for a Scrum Master, Product Owner or line manager to choose a replacement and assign the items.
Self-management is not the absence of structure. The team still works inside Scrum's accountabilities, events, artifacts and commitments, which the rest of this lesson maps out.
How did self-organizing become self-managing in the 2020 Scrum Guide?
The 2020 revision moved the idea from a self-organizing Development Team to a self-managing Scrum Team. Earlier editions described a separate Development Team inside the Scrum Team that chose who did the work and how. The 2020 Guide removed the Development Team as a sub-team, refers simply to Developers, and describes the whole Scrum Team (Product Owner, Scrum Master and Developers) as self-managing: it chooses who, how and what to work on.
| Earlier editions (to 2017) | 2020 Scrum Guide | |
|---|---|---|
| Term | Self-organizing | Self-managing |
| Applies to | Mainly the Development Team (the 2017 Guide also called the Scrum Team self-organizing) | The whole Scrum Team |
| Decides | Who does the work and how | Who, how and what to work on |
| Team structure | A Development Team inside the Scrum Team | One team, no sub-teams or hierarchies |
Adding "what" does not hand the Product Backlog to the Developers. The team decides what together through Scrum's own mechanisms: the whole Scrum Team crafts the Sprint Goal in Sprint Planning, and the Developers select the Sprint's items in discussion with the Product Owner. The Product Owner remains accountable for ordering the Product Backlog. Self-management also gives no licence to change Scrum itself: the events, artifacts and accountabilities are not the team's to remove or redesign.
Who decides what inside a self-managing Scrum Team?
Self-management distributes decisions to the people closest to the work, but each decision still has a clear owner in the Scrum Guide. Most exam confusion comes from mixing up these owners.
| Decision | Who owns it | What others may do |
|---|---|---|
| Who works on which Sprint Backlog item | The Developers, among themselves | Nobody assigns; the Scrum Master coaches if the team struggles |
| How selected items become a Done Increment (design, technique, task breakdown) | The Developers, at their sole discretion | Stakeholders, the Product Owner or architects may advise |
| Sizing Product Backlog items | The Developers who will do the work | The Product Owner helps them understand and select trade-offs |
| Which items enter the Sprint | The Developers select them, through discussion with the Product Owner | The Product Owner explains objectives and value |
| The Sprint Goal | The whole Scrum Team crafts it in Sprint Planning | The Product Owner proposes how the product could increase in value |
| Structure and techniques of the Daily Scrum | The Developers | The Scrum Master ensures the event takes place and stays within its timebox |
| How work is tracked and visualised | The Developers (the Sprint Backlog is their plan) | Nothing in Scrum mandates a specific chart or board |
| Order of the Product Backlog | The Product Owner | Developers and stakeholders influence it by persuading the Product Owner |
| Improvements to adopt from the Retrospective | The Scrum Team | The Scrum Master may suggest ideas but does not impose them |
| Definition of Done when the organization has none | The Scrum Team creates one | An organizational standard, when one exists, is the minimum |
A useful test: if a proposal moves one of these decisions to someone who does not own it (a manager approving tasks, a Scrum Master allocating work, a Product Owner setting the size of an item), it weakens self-management.
Why does a Scrum Team have no hierarchies?
The Scrum Guide describes the Scrum Team as a cohesive unit of professionals focused on one objective at a time, the Product Goal, and states that within it there are no sub-teams or hierarchies. A member who can overrule or approve the others' work would recreate the command structure that self-management replaces.
The rule is about authority, not labels: any arrangement that gives one member the final say over the others' work is a hierarchy, whether the role is permanent or temporary, appointed or chosen by the team. An in-team lead who must sign off other Developers' technical decisions is the classic example. Job titles and HR grades may exist in the organization, but they carry no authority inside the Scrum Team.
Experience still matters. Experienced Developers influence decisions through expertise, mentoring and good arguments; they do not hold a veto. The Scrum Master is not a hidden hierarchy either: the Scrum Master is accountable for the team's effectiveness but serves and leads by coaching, not by managing the work. (Team size and composition are covered in the Scrum Team lesson.)
How do the Developers hold each other accountable?
The Scrum Guide makes holding each other accountable as professionals part of the Developers' own accountability, alongside creating the Sprint Backlog, instilling quality by adhering to the Definition of Done, and adapting their plan each day toward the Sprint Goal. Peer accountability is what replaces a supervisor in a self-managing team.
In practice this means problems among Developers are raised by the Developers, directly and promptly:
- If a teammate's finished work does not meet the Definition of Done, the Developers deal with it first; quality is their shared standard, not something an inspector checks afterwards.
- If one person keeps picking only the easy items and the Sprint Goal is at risk, the Developers raise it now and rebalance the work, because the Sprint Goal is at risk today.
- If the Daily Scrum shows that items the Sprint Goal depends on are stuck while people work on items the Goal does not need, the Developers re-plan and move people to where the Goal needs them, even if that means pausing work already started.
Accountability is peer-to-peer, not reporting upward or creating a new layer of control among Developers. The Retrospective is the place to inspect how the team works together, but it is not a reason to delay fixing something that threatens the current Sprint.
Where are the limits of self-management?
Self-management operates inside Scrum's accountabilities and commitments; it does not replace them. The team decides how to reach its commitments, never whether to honour them.
- Product Owner accountability. The Product Owner remains accountable for ordering the Product Backlog and maximising value. The 2020 "what" in self-management does not let Developers reorder the Product Backlog when they disagree; they make their case to the Product Owner, whose decisions the organization is expected to respect.
- The Definition of Done. Every Increment must meet the Definition of Done in full. If the organization's standard requires, for example, a security review, the team may choose how to carry it out, but an Increment that has not met it is not Done, whatever the deadline.
- The Sprint Goal. Once set, the Sprint Goal guides the Sprint. A team that discovers more valuable work mid-Sprint does not swap goals on its own; the idea goes to the Product Owner for the Product Backlog. Only the Product Owner can cancel a Sprint, and only when its goal has become obsolete.
- The timebox. The Scrum Guide makes Sprints fixed-length events of one month or less to create consistency. Unfinished work is handled by renegotiating scope, not by stretching the timebox.
- Scrum itself. A team may choose practices within Scrum, but cannot drop events, artifacts or accountabilities and still call it Scrum.
| Self-managed by the team | Fixed regardless of self-management |
|---|---|
| Who does which item, and when | Product Owner orders the Product Backlog |
| How the work is designed, built and tested | The Definition of Done is met in full |
| The plan in the Sprint Backlog, adapted daily | The Sprint Goal is not endangered |
| Daily Scrum format and tracking tools | Sprint length and Scrum's events, artifacts and accountabilities |
How does self-management work during the Sprint?
During the Sprint the Developers own and continually adapt the plan, while scope stays negotiable with the Product Owner and the Sprint Goal, quality and timebox stay fixed. The Scrum Guide states that no changes are made that would endanger the Sprint Goal, quality does not decrease, and scope may be clarified and renegotiated with the Product Owner as more is learned.
Selecting the work. In Sprint Planning the Developers select items through discussion with the Product Owner, using what they know about past performance, upcoming capacity and the Definition of Done. If the Product Owner hopes for more than the Developers forecast they can do, the selection still rests with the Developers, informed by the Product Owner's explanation of value; nobody adds items to their forecast by decree.
When an item is bigger than forecast. The Developers re-plan toward the Sprint Goal and work with the Product Owner to adjust the scope of the Sprint Backlog, for example by reducing or splitting the item. The Sprint Goal, quality and timebox stay fixed; scope is the part that flexes, and it flexes through the Product Owner.
When there is spare capacity or a new request. Work is added to the Sprint by the Developers in collaboration with the Product Owner. A stakeholder's request to one Developer, for example, becomes a conversation between the Developers and the Product Owner about the Sprint Backlog.
Advice from outside. Stakeholders, architects and the Product Owner may offer technical opinions, such as which library to use. The Developers weigh that advice; the choice of how to build the item remains theirs.
How does the Daily Scrum support self-management?
The Daily Scrum is the Developers' own event: they inspect progress toward the Sprint Goal and adapt their plan for the next day, and the Scrum Guide says this creates focus and improves self-management. The Developers may use any structure and techniques they want, as long as the event stays focused on progress toward the Sprint Goal and produces an actionable plan for the next day of work.
- The "three questions" format of older Guides is not required in the 2020 Guide. Walking the board, discussing each Sprint Goal item, or any other technique is fine within the event's purpose; no one else's approval is needed to change format.
- If the Scrum Master leads the event, collects status from each Developer and records it, the event has turned into a status meeting run for someone else: the Developers are no longer running their own planning event.
- If the Product Owner or Scrum Master is actively working on items in the Sprint Backlog, they take part as Developers. Taking on development work does not let them run the event; the Developers still choose how it is held.
- The Daily Scrum is not the only time to adapt: Developers adjust their plan whenever they need to during the day.
Similarly, the Sprint Backlog is "a plan by and for the Developers". How they visualise and track it (task board, burndown, or something else) and how finely they break work into tasks is their decision; the Guide prescribes no chart.
How does the Scrum Master support a self-managing team?
The Scrum Master supports self-management by coaching the team members in self-management and cross-functionality, not by allocating, approving or tracking their work. The Guide lists this coaching first among the ways the Scrum Master serves the Scrum Team, followed by helping the team focus on high-value Increments that meet the Definition of Done, causing the removal of impediments, and ensuring events take place and are positive, productive and within their timebox.
- A team used to being directed. If Developers wait each morning to be handed tasks because a previous Scrum Master did that, the new Scrum Master coaches them to choose and coordinate the work themselves; moving the task-allocation job to anyone else would keep the dependency alive.
- A stalled decision. When the Developers ask the Scrum Master to settle a technical dispute, the Scrum Master can facilitate a conversation that helps them reach a decision, but leaves the decision with them, so ownership stays where the Guide puts it.
- Improvements. A Scrum Master with a good idea, such as a work-in-progress limit, raises it with the team and lets the team decide whether to try it; an improvement mandated from outside undermines the self-management it is meant to help.
- The organization. The Scrum Master also serves the organization by helping people understand and enact an empirical approach. When managers want to steer individual work, for example through rankings of individual output, the Scrum Master's job is to help them understand how that conflicts with self-management and what Scrum offers in its place.
Facilitation and coaching techniques themselves are covered in the facilitation and coaching lesson.
What does the organization need to do for self-management to work?
The Scrum Guide says Scrum Teams are structured and empowered by the organization to manage their own work. Self-management cannot be declared by a team alone; the organization has to give it both the authority and the capability.
- Authority: let each team decide internally who works on which item and how. Department heads approving every task, managers assigning daily work, or an appointed lead who distributes tasks all contradict that empowerment.
- Capability: make sure each team has, or can gain, the skills it needs to create a valuable Increment, so it does not depend on outsiders for routine decisions.
- Team-level measures: ranking individuals by output or velocity encourages people to optimise their own numbers rather than the Sprint Goal. Scrum looks at the team's Increment and progress toward its goals.
- Respect for accountabilities: the organization respects the Product Owner's decisions about the Product Backlog and the Developers' decisions about how to do the work.
Empowerment is about the team's own work: who does it and how. It is not a licence to change Scrum's framework or to take over decisions the organization holds outside the team.
Improvement is self-managed too: at the Sprint Retrospective the Scrum Team itself identifies the most helpful changes to improve its effectiveness and may add the most impactful ones to the next Sprint Backlog.
Tip. Questions on this topic check whether you can tell who owns a decision in a self-managing Scrum Team and where self-management stops. Expect short recall items on the Scrum Guide's wording (what self-managing means, who sizes work, who chooses the Daily Scrum format, who identifies improvements) and scenarios in which a Scrum Master, Product Owner, manager, stakeholder or senior Developer tries to assign, approve or decide something that belongs to someone else. Distractors are often older or folk Scrum: a Development Team as a separate sub-team, a tech lead with approval rights, the Scrum Master as task allocator, mandatory three questions or burndown charts, or treating self-management as permission to reorder the Product Backlog, skip the Definition of Done or extend a Sprint. Some items are multiple response and ask for two statements that match the Guide.
- A self-managing Scrum Team decides internally who does what, when and how; it is also cross-functional, so it has the skills to act on those decisions.
- The 2020 Scrum Guide moved from a self-organizing Development Team (who and how) to a self-managing Scrum Team (who, how and what).
- There are no sub-teams or hierarchies in a Scrum Team: no member, however senior or however chosen, has the final say over the others' work.
- The Developers decide how to turn items into a Done Increment, who works on what, how they track work and how they run the Daily Scrum.
- The Developers who do the work size it and select Sprint items through discussion with the Product Owner; the Product Owner influences by explaining trade-offs.
- Developers hold each other accountable as professionals and raise problems that threaten the Sprint Goal straight away.
- Self-management stays inside Scrum: the Product Owner orders the Product Backlog, the Definition of Done is met in full, the Sprint Goal is not endangered and the Sprint is not extended.
- Scope is renegotiated with the Product Owner when work turns out bigger than forecast or new work is requested mid-Sprint.
- The Scrum Master coaches self-management and cross-functionality and facilitates decisions rather than making or assigning them.
- Organizations structure and empower Scrum Teams to manage their own work, and the Scrum Team identifies its own improvements.
Frequently asked questions
What is a self-managing team in Scrum?
In the 2020 Scrum Guide, a self-managing Scrum Team is one that decides internally who does what, when and how, rather than having work assigned by a manager, lead or Scrum Master. It is also cross-functional, meaning its members together have the skills to create value each Sprint, and it works inside Scrum's accountabilities, events, artifacts and commitments.
What is the difference between self-organizing and self-managing in Scrum?
Earlier Scrum Guides described a self-organizing Development Team that chose who did the work and how. The 2020 Scrum Guide removed the Development Team as a sub-team and describes the whole Scrum Team, including the Product Owner and Scrum Master, as self-managing: it chooses who, how and what to work on. The Product Owner still orders the Product Backlog.
Does the Scrum Master assign tasks to the Developers?
No. In Scrum the Developers decide among themselves who works on which Sprint Backlog item. The Scrum Master serves the team by coaching its members in self-management and cross-functionality, facilitating when asked, and removing impediments, but does not allocate, approve or track individual work.
Can a Scrum Team have a tech lead?
A Scrum Team can have experienced people who mentor and advise, but the Scrum Guide says there are no sub-teams or hierarchies within a Scrum Team. Any role that gives one member approval rights or the final say over the others' work creates a hierarchy and conflicts with Scrum, however it is named or filled.
Who decides how the work is done in a Sprint?
The Developers. The Scrum Guide leaves how selected Product Backlog items become a Done Increment to the Developers alone, including design choices, task breakdown and how they track progress. Stakeholders, architects and the Product Owner may advise, but the decision stays with the Developers.
Can a self-managing team reorder the Product Backlog or skip the Definition of Done?
No. Self-management operates within Scrum's accountabilities and commitments. The Product Owner remains accountable for ordering the Product Backlog, so Developers influence order by persuading the Product Owner. Every Increment must meet the Definition of Done in full; the team decides how to meet it, never whether to meet it.
Who sizes Product Backlog items in Scrum?
The Developers who will be doing the work are responsible for sizing Product Backlog items. The Product Owner may influence the Developers by helping them understand and select trade-offs, for example by reducing scope, but does not set the size, and neither does the Scrum Master.
How does an organization support self-managing Scrum Teams?
The Scrum Guide says organizations structure and empower Scrum Teams to manage their own work. That means letting teams decide internally who does what, making sure they have or can gain the skills they need, removing approval layers over individual tasks, measuring at team level rather than ranking individuals, and respecting the Product Owner's and Developers' decisions.
Source
This lesson covers the "Developing People and Teams" domain of the official PSM I exam guide. Vendors revise their guides — check the source for the current version.
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